
Blink a Boom
A downloadable Blinka a boomy thingy
You got stuck exploring an odd planet. Everything thin this place seems familiar, yet off, but you have no time to stop and contemplate. You must advance, avoid hitting any strange object and get as far as you can.
Your ship is equipped with a biomatter generator, so you can pick the fruit shaped objects to get more power for your ship.
Among the debris there are shiny artifacts which seems to alter how the world is perceived..... and everything, even the ship changes!! This is a complete madness!!!
100% of the assets are homemade with love
Published by:
►Carlos D. Quintero
►David Hormiga
►Juan P. Borja
►Juan P. Huertas
Artstation: https://www.artstation.com/megajuanph11
&
►Oscar Pinedo
For the (4D4H 2025-I) Game Jam
UPDATE 1
Now that the time for voting is over, we decided to post an updated version with minor QOL improvements. The "Release-day" version will be kept up and will be the one that counts for the contest. There are some changes:
►Fixed some textures
►tweaked the overall lightning
►Moved the terrain so it looks wider and bigger since we wante it to look like distant terrain, but you could tell easily the borders
►Fixed the location for the skyline
►Tweaked how the game is packed so you might expect a little performance improvements. We are still working on performance issues
►Added a better cursor
Status | Prototype |
Release date | 46 days ago |
Authors | Megajuanph11, Vitt0_0, KatzkriegBop, Blendeadb |
Genre | Racing |
Made with | Unreal Engine, Blender, GIMP, Substance Painter & designer, Clip Studio Paint |
Tags | 3D, aero, Casual, frutiger, Low-poly, PSX (PlayStation), Sci-fi, Space, Third Person, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Install instructions
Extract and execute
Development log
- Update 1 has been released42 days ago
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